

Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop. But if you gain more colonists or animals to feed, or if farming is hindered by misfortune or enemy action, planning ahead and planting extra can ensure your colony has enough food to eat. If everything goes perfectly, a 7x7 field of rice on normal soil with a year-round growing season should produce just enough food for a single pawn. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another. RimWorld has five main crop types: cornhaygrasspotatoesriceand strawberries. Vegetarian ingredients are obtained by growing crops, and meat ingredients are obtained by rearing livestock. The most common way to produce food in RimWorld is to farm it. There are multiple ways to obtain raw ingredients for refined food, and refined food itself. Nutrient paste meals never cause food poisoning.The food production chain in RimWorld results in edible food to keep your colony sustained.

The meals are dispensed on demand, and no cooking skill is required. When consumed, it gives a -4 mood penalty " Ate awful meal ". A nutrient paste meal is produced from a nutrient paste dispenserusing raw food ingredients worth 0. Everything the body needs, and absolutely disgusting. A lavish meal provides 1.Ī synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. When eaten it causes the Ate lavish meal thought with a 12 mood bonus. A colonist with cooking skill of at least 8 is required to create this meal. A lavish meal is created at an electric stove or fueled stove and requires 0. Kibble never spoils though it can degrade if left outdoorsso kibble is a long-term and easily stored way to feed a large number of animals. No minimum cooking skill is required to create it.Ī completed bill produces 50 kibble only 35 at a butcher spot. It can only be made by a cook at a butcher table. When eaten it causes the Ate fine meal thought with a 5 mood bonus. A colonist with cooking skill of at least 6 is required to create this meal. A Fine meal is created at an electric stove or fueled stove and requires 0. Very pleasurable to eat, but not very nutritious. A delicious preparation of cocoa seeds ground together with sugar and vanilla.
